Before you get started with Radiance
- Unix for Radiance (by Axel Jacobs) - an introduction to Unix for new Radiance users without Unix command line experience.
- Mac OSX intro (by Gulio Antonutto and Andy McNeil) - an introduction to Mac OS X for Radiance users who are new to the mac operating system.
- Unix and Radiance (by Gulio Antonutto and Andy McNeil) - an introduction to Unix for Mac users.
- Radiance Tutroial (by Axel Jacobs) - A basic tutorial to get started with Radiance.
- Radiance Primer (by Gulio Antonutto and Andy McNeil) - An overview of Radiance primitives, commands and workflow.
- Scene 0 Tutorial - A simple room found in section 1.3 of the Introduction chapter of Rendering with Radiance (This chapter is provided free online).
- Radiance Cookbook (by Axel Jacobs) - more advanced modeling and lighting analysis techniques.
- Scene 1 Tutorial (from Rendering with Radiance) - This tutorial guides the user through modeling the corner of a cafe . It is found in Chapter 2 of Rendering with Radiance. You'll needto purchase the book for this tutorial.
- Scene 2 Tutorial (from Rendering with Radiance) - This tutorial guides users through modeling an art gallery. It is especially useful for understanding Radiance's complex surface generators. The tutorial is found in Chapter 3 of Rendering with Radiance. You'll need to purchase the book for this tutorial
- rtcontrib lesson (by Axel Jacobs) - Using rtcontrib to compute daylight coefficients for annual daylight simulations.
- Three-Phase Method Tutorial (by Andy McNeil) - Using rtcontrib and new BSDF capabilities to perform annual daylight simulation for complex fenestration systems (i.e. daylight redirecting and dynamic shading systems).
- Five-Phase Method Tutorial (by Andy McNeil) - improving accuracy for direct sun in annual simulations with CFS. A bash script to run and time the examples is also provided.
- genBSDF Tutorial (by Andy McNeil) - Using genBSDF to create BSDF files for complex fenestrations systems.
- Photon map user manual (by Roland Schregle) - describes the implementation and use of the forward raytracing photon map in Radiance.
by AMcneil – last modified Feb 29, 2016 12:25 PM